demo reel
feature film
television
resume
contact

Click here to download a printable pdf of my resume.

Technical Knowledge:
Maya, Mental Ray, Renderman, Slim, Body Paint, Houdini, 3DS Max, Lightwave, Photoshop, Painter, Illustrator, Nuke, Shake

Employment:
05/10-10/10 * Lead Texture & Shading Artist / Lighter *  Treasure Buddies* Keystone Entertainment
* Currently in pre-production

08/09-06/10 * Lead Texture & Shading Artist / Lighter *  The Search forSanta Paws * Keystone Entertainment
* Developed the surface materials, textures and UVs for all characters, props and environments.
* Lit cg assets to match live action plates.

11/08-06/09 * Lead Texture & Shading Artist / Lighter *  Santa Buddies * Keystone Entertainment
* Developed the surface materials, textures and UVs for all characters, props and environments.
* Research and development on snow and ice shaders.
* Lit cg assets to match live action plates.

03/08-10/08 * Lead Texture & Shading Artist *  Escape From Planet Earth * Rainmaker Entertainment
* Developed the surface materials, textures and UVs for props and environments.
* Worked in conjunction with art director, modeling and lighting teams to implement textural design and troubleshoot shaders.

02/07-12/07 *  Lead Texture & Shading Artist  * Space Chimps * Vanguard Animation
* Developed the surface materials, textures and UVs for props and environments.
* Evaluated workload and distributed it to texture painters and junior artists.
* Mentored and trained junior artists.
* Worked in conjunction with art director, modeling and lighting teams to implement textural design and troubleshoot shaders.

04/06-06/06 *  3D IMAX Artist/Junior Lighting TD * The Ant Bully * DNA Productions
* Designed inter-ocular distance for IMAX shots.
* Troubleshot problems with Lighting shots before beginning IMAX process.
* Some light compositing using Nuke to add depth to shots and fix errors in layers.

12/04-04/06 * Texture & Shading Artist * The Ant Bully * DNA Productions
* Developed the surface materials, textures and UVs for characters, props and environments.
* Worked with lighting team to optimize usability of shaders.
* Look development and creation of generic ant environment shaders and textures.

6/03-12/04 * 3D Texture Artist * Jimmy Neutron * DNA Productions.
* Textured assets for the Jimmy Neutron television show.
* Used creative graphic design skills to create store fronts, product labels, etc.

4/03-6/03 *  Intern * Jimmy Neutron *DNA Productions
* Internship in texture department.
* Created textures for assets of the Jimmy Neutron television show.

Education:
The Art Institute of Dallas
Animation Arts and Design, A.A., September 2003
Dean’s List, President’s List

The Art Institute of Fort Lauderdale
Media Arts and Animation (transferred to AID) August 2000 – March 2002
AIFL 4th Quarter Portfolio Review – Top 5 Best Portfolios

Affiliations:
ACM Siggraph 2003-2010
A.S.I.F.A 2003-2010